![]() ![]() Then build the other of these two when you have 10 more lumber. Remember that you should always place a mine beside the green ore area, never on top of it, since that is the richest deposit. When you have 10 lumber, build either the sea ration factory across the road from the palace or an iron mine near the ore deposit behind the palace. Build a second or third construction tent near the stockade as you get more captives from shipwrecks. Set your sawmill and timber camp to high priority to get an overseer and ensure maximum staffing. Start by building a construction tent near the smuggler's dive and build a dock at the end of the road near the scary skeleton hands. This island is the same one you were on for episode 1 but may look a little different than yours since a new pre-made map is used. Goals: Build one each of a sea ration factory, iron mine, blast furnace, blacksmithy and a dock. If you set a building to medium or high priority, captives will staff that building first and any available pirates will also be attracted to work as overseers to speed up the workers. This is also a good time to understand the staffing priorities for buildings. ![]() Then when you need to staff the new buildings, fire the appropriate male or female captives from your construction tents by shift-clicking on them. Usually there are enough captives to staff these fully until you get more buildings up. This episode teaches that it is a good idea to set up two or three construction tents at the start of a game to speed up your early construction. If you've done everything right, you should be done before the end of March, well within the four months needed for a gold! By around March 1, you should have enough lumber for the other building so place it. It will turn green when you have enough lumber. If you want to be ready, select the building you want to build and hold it over the chosen location. Keep an eye on your lumber stockpile count at the bottom left of the screen. While waiting for your lumber to build up, check your sawmill and timber camp to be sure they are fully staffed and if not, set them to medium or high priority. If you paused the game at the start, which I usually recommended to get your bearings, unpause the game now. Then place either your brewery on the square pad or the smuggler's cove on the rectangular pad near the beach. Start by placing a timber camp behind the sawmill and then build a construction tent across the road from the rectangular brown pad near the beach and another one close to the square pad near the chuck tent. This introductory episode is so easy that they even have the locations marked for where to put down your buildings. Resources: 250 gold, 17 lumber Goals: Build a brewery and a smuggler's dive. 16 Episode 16 - The War of Jenkins' Ear.8 Episode 8 - Frigates and Shipbuilding. ![]()
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